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Marcus
Jul 22, 20202 min read
My journey so far...
The date writing this, it has been just over a year since graduating with a BSc in Music Technology and its gone fast! I wouldn't have...
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Review four mobile apps to benchmark what they are doing well to emulation.
Create an online survey to learn more about the goals of airline customers.
Conduct a usability test to gather information about the user’s goals, behaviours, pain points and mental models context.
Analyse the context, goals, behaviours, pain points & mental models of the users via taking notes on the positive & negative emotions experienced by the user.
Research Objectives
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Collect responses from people who have used an airline app ideally within the past 4 weeks.
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Aim to get a minimum of 15 responses.
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Gain quantitative data to underpin all other research conducted in project.
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The survey generated 10 questions to avoid users attention dropping and asked some golden questions;
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Why they visited?
Did they achieve their task that day? If not why?
& what improvements would they make.
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The survey also highlighted some supporting quantitative data.
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Script a recruitment screener to recruit user test subjects.
Script questions that are unbiased, structured and useful.
Develop a consent form.
Select use tools to record the test.
Make user feel welcome and comfortable during testing.
Set-up a comparative test with the same scenario on two different airline apps.
Hone in on particular points of interest (goals, behaviours, mental models and pain points).
Recruitment Screener E-mail 1
Recruitment Screener E-mail 2
Sample of Scripted Questions
Reflector 3
OBS Studio
Microphone
iPhone
Macbook Pro
Facetime HD Camera
Pad and paper for notes.
Create a bank of insights to use in all subsequent projects.
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Take notes on the user experience: goals, behaviours, pain points, mental models and contextual information.
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Be concise, detailed and form in a hierarchy of key points.
Notes were taken roughly during the video interview
These were then reviewed and analysed further after the interview had taken place
The ​outcome led to some interesting insights about the user's goals, behaviours & attitudes towards the software tested.
Furthermore, some common pain-points began to prevail like the fare comparison sections on each app.
Create an affinity diagram & structure the qualitative research. Collaborate with a colleague and document techniques, categorising loose headings for information architecture.
Analyse the context, goals, behaviours, pain points & mental models of the users via taking notes on the positive & negative emotions experienced by the user.
Create a linear customer journey through the mobile app based on the research insights.